Seven

Role

Mage

Difficulty

1

Overview

Short Description: Electrocutes crowds of enemies

Description: Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Background

When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mysterial interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps… failed. Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin bruins from the eldritch electricity… and yet he would not die. He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.

Combat Stats

  • DPS: 70
  • Bullet Damage: 11.5
  • Ammo: 29
  • Bullets per Second: 6.12
  • Light Melee Damage: 63
  • Heavy Melee Damage: 116
  • Max Health: 550
  • Health Regen: 1.5
  • Bullet Resistance (%): 0.08
  • Spirit Resistance (%): 0
  • Movement Speed (m/s): 7
  • Sprint Speed (m/s): 0
  • Stamina: 3

Personal Improvements

  • PI Bullet Damage: 0.76
  • PI Melee Damage: 3.4
  • PI Health Abs: 31

Abilities

  • Citadel Ability: Lightning Ball
  • Citadel Ability: Static Charge
  • Citadel Ability: Ability Power Surge
  • Citadel Ability: Storm Cloud

Level Upgrades

  • Melee Damage Increase per Level: 3.4
  • Tech Damage % Increase: 0
  • Bullet Damage Increase per Level: 0.76
  • Health Increase per Level: 31
  • Bonus Attack Range:
  • Bullet Armor Damage Resist: 1
Created by Masked & Sky with ❤️
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